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why is necropotence good

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By using our Services or clicking I agree, you agree to our use of cookies. Say you have a deck. Here's his opinion of the Necropotence set: "The newly scaled Necropotence gear from Shadows of the Hist would make a good replacement for Magnus at the cost of some Magicka sustain. Whenever you discard a card, exile that card from your graveyard. Still a great card, one of Magic's greatest black cards. Vash13 on The Only Good Human Being is an (Un)Dead One 1 year ago. If it's moving THAT quickly, you may not be able to afford the luxury of sacrificing vitality and/or cards! By using our Services, you agree to our use of cookies.Learn More. diamond valley is another one. I use it in combination with venser's journal, the life is nothing if they can't kill you that round. That's a lot of options! And with 19 cards, plus the 7 in your hand, plus however many else you already drew, it should be easy to win! Gatherer is the Magic Card Database. But the card — at least when surrounded by a bunch of cheap creatures and burn — is really good at playing many cards per turn + hitting that land drop. A big important thing with Necropotence is that you don't have to draw cards with it every turn: you can draw 3 cards for one turn and choose not to draw next turn at all. Card advantage wins games, and Necropotence translates a resource you have a lot of in Commander (life) into a resource that you desperately need (cards). Skip your draw step. So there must be some amount of life and cards that worth about the same. And yet, in a deck focused on speed and often using Dark Ritual, the difference between three mana and six mana is daunting. Necropotence are both strong because they draw you cards, but they aren't inherently strong for the same reason (because they draw you cards). Necropotence vs. Yawgmoth's Bargain Why decide? Browse through cards from Magic's entire history. They're both restricted so run both! Necropotence is strong because it is a pure card advantage mechanism. Then multiply that by a thousand for Necropotence. Weak, dull cards. Can you help me explain? Brazen Borrower is one of those cards from Throne of Eldraine that earned its mythic status based off its power, not off of its lore. I had this exact same question when I was just starting out. Necropotence from what I know, can really only be gotten to the point where it's efficient is withZur, and with Necropotence, you can't use reanimator, and you draw those cards at the beginning of the next end step, so it's not as immediate as Griselbrand. With necropotence and an aggressive game plan, you can trade a resource you've chosen to consider unimportant (life) for a consistent way to to basically turn the entire game into a repeat of the first couple, explosive turns of the game, turn after turn. This either refills your hand or powers out a combo on the following turn. Necropotence is an extremely powerful and fast ENGINE and not a combo piece, that is why it is broken and would break modern. THEN- I start attempting to explain why Necropotence is good and how good it is- That it is good takes only using 4x Sign in Bloods in the U/B teaching deck, but HOW good will take a bit longer...:P THEN- After they are competetent enough at mana curves to build non-shabby theoretical decks with any spoiler, I throw this wierd-@$$ curve ball at em. If you have a ton of cards and didn't expend mana to get them, how exactly are they going to deal that last point of damage? Because cards are worth so much more than life. This is a good set for Magicka Sorcerer Pet and Magicka Warden builds. Sure, life is good, and cards are also good. I use it in EDH. Too healthy. Necropotence is pretty much a given for all pet sorcs! You power it out, and then over the next few turns you're going to draw a bunch of cards off it each turn. Necropotence Enchantment. See Full Set Details. If mill were the best "aggressive" game plan, life would be spent much more freely. It is why cards like Necropotence and Dark Confidant are so potent, they convert life into a more useful resource - cards in hand. - American … Life is a resource. This either refills your hand or powers out a combo on the following turn. A lot of people have already explained the strength of the card advantage, in that 1 card is worth significantly more than 1 life, but I'd like to differentiate the two from each other. Until you are at 0 life, you're not dead. And also because vensers journal is its soul mate. You start with 20 life and the first 19 of those have no impact on the game as such and so you have an abundant pile of resources at your disposal. permalink. You do not need to do any instanced group content to get this set. Drawing one card is ALWAYS worth more than one life. I can see why Necropotence as a combo card would seem counterintuitive. I like your list im actually building a meren deck as well with some similarities [merens-risen] ive been enjoying the card advantage of Necropotence + Venser's Journal it can get out of hand if its not responded to Combined with any life gain+life damage spells that black has, you can sit with comfortable card advantage for not much loss, many pros argue that 20 life is more than enough to win. Also, it's an enchantment, which tends to be more difficult to remove than a creature. Your basic game plan is to drop a threat or two, and prevent your opponent from both dealing with those threats or advancing their own game plan by disrupting them. I really can't talk it up enough. The rest, while valuable, are not needed to keep you alive. That's what makes The Skull and Bargain so good - Life as a resource, with no other cost other then getting an enchantment into play. I personally like Yawgmoth's Bargain, a more expensive but less restrictive version of Necropotence, more with Liliana Vess but Nercropotence's cheapness is ultimately more advantageous. Necropotence costs 3 mana and draws you 19 cards. Amulet of Necropotence is nice but every halloween there is the events. It turns out they were right, but not in the way they originally suspected. Necromancer is a Class in the Elder Scrolls Online (ESO).Necromancers are masters of elemental damage that protect themselves with bone and flesh shields while buffing themselves and others with powerful Living Death magic. We're making this happen now. Fabled Passage is a tweak on the likes of Evolving Wilds and Terramorphic Expanse, albeit one for the better. Who cares if you have 1 life if you cast nine spells and then Tendrils of Agony? I expect Necropotence to see more play now. ... Necropotence. You start the game with 7 cards, 20 life, and 1 card per turn. it's not even on the same level as jtms or jitte or necro. The best way to "improve" this deck would be to speed it up by adding mana acceleration (mixes, dark ritual, etc. Liliana Vess makes it really easy to get any card you like from your library and so it goes well with Necropotence. Necropotence is a shot in the dark with a turn delay. Alright. Thanks! Remember: the only point of life that matters is the last. Homelands. Spending life can seem a difficult concept, but there are a few ways to look at it. Report Abuse ... Yawgmoth made a good bargain, wrote a good will, and even his tomb is a piece of treasure. The 20 life is as much an asset to be used as the cards. Hippy and Hymn made opponents discard, and The Rack just outright punished them. See cards from the most recent sets and discover what players just like you are saying about them. You compared it to dark confidant and griselshoal, sure griselshoal is fast, but it it not resilient or consistent. Yawgmoth's Bargain is strong because it is a combo piece. I'm going to ignore bargain and focus on necropotence, since there are cards that explicitly allow you to nearly auto-win if it hits play, while necropotence is a bit trickier. You were so far ahead on turn 1, it was just too hard for opponents to overcome. Press question mark to learn the rest of the keyboard shortcuts. (): #26 Mar 28, … He understands the idea of card advantage, but not so much the idea of life as a resource. Shackle breaker makes you more sturdy, If your letting pet(s) do all work, more max magic does its thing. You can have one life left, and win the game because you spent most of it as a resource. "Just remember, when you stare into the face of Evil, Evil is gonna stare right back at you." Cookies help us deliver our Services. The set is both made for magicka and stamina builds, you can see that fairly quick on all the double bonuses it has: (2 items) Adds 833 Weapon Critical and Spell Critical (3 items) Adds 129 Weapon Damage and Spell Damage (4 items) Adds 1487 Physical Penetration and Spell Penetration (5 items) A… Being on 20, 40, or 200 life does not kill your opponent. miren, the moaning well is a pretty good way to gain life, and can save your key creatures from getting exiled/shuffled. That is very healthy. In their proper decks, Necropotence is basically 'draw 15 cards' and then you cast a bunch of free spells and combo off. If you are a pet sorc – use necropotence. The video's in Spanish and the deck's no longer legal, and he doesn't even draw Necropotence (just goes to show how good his deck is) but had he gotten a necropotence first turn he'd be doing all with much more simplicity. Join us discussing news, tournaments, gameplay, deckbuilding, strategy, lore, fan art, cosplay, and more. as for necropotence, lol it kind of depends on the situation, but often i will dump 5-7 life into it a turn. I finally decided that I'd put it off for long enough. Spinner is still good. If you are coming from a commander standpoint, which is all I've ever seen the card Played in (if you legacy or vintage or any other format players play big skull, no disrespect I just haven't been playing long enough to see all the formats), then you have 40 life. I need help explaining why Necropotence is so good. Worth a lot :D Similar as Blood Pet. Necropotence is strong because it is a pure card advantage mechanism. Spells do. As Dark Confidant says: "Greatness, at any cost". It’s magicka focused and has a bonus specific to summoned pets. Necropotence is a light armor set found in Rivenspire. A diverse community of players devoted to Magic: the Gathering, a trading card game ("TCG") produced by Wizards of the Coast and originally designed by Richard Garfield. If burn is, then life becomes more precious. ), or buy it from other players. Very few decks that can't take advantage of such a cost-effective way to fuel the deck can compete with even minor threats backed up by cost-effective disruption turn after turn after turn. Also keep in mind that SO MANY GAMES started like this: Swamp into Dark Ritual into Necropotence. To use. I don't know whether my favorite card ever is Dark Ritual or Necropotence. In my own usage of Vintage Storm decks, I generally disliked trying to win with Necropotence, but it's simply too good an option to pass up. Necropotence. how is mimic vat a cube firstpick? It looks pretty pedestrian at first: a 3/1 for flying for 3 with the “high flying” blocking restriction, but where Brazen Borrower shines is that it also comes as a Disperse before coming down as a creature. You need decks that abuse them. It's hard to fail a combo once you've gotten that many resources to do it. ), but by doing so? During that even you can get a quested "bone mask of horror" which has a … I actually even sent an e-mail to some random WotC employee asking why it was so good and they responded within a few hours. Necropotence isn't exactly broken for the same reason that Yawgmoth's Bargain is broken. Here's the deal. That's 1/5 of your deck. And by fifty thousand for Yawgmoth's Bargain. Notes. Balance. Ivory Tower got you the life you just spent right back. It's a trade. Even if Necropotence is remembered these days as one of those broken, old, banned cards, in its early years as a control superstar, the card was not banned in any format. Mother’s Sorrow (MS) is an amazing set that has the bonus of being an overland set. In your hand. It's the last life point that kills you. Oh sure, you have to pay 1 life for each card, but so what? Experience shows that it's sure not 1:1, as a card is worth more than a life point. Dark Ritual / Bubbling Muck / Culling the Weak - is just "free" temporary ramp thats adds really good amount of add to your mana pool. In addition, his main point for thinking that this card isn't so great is that it skips his draw step; I'm pretty sure he gets why cards like Bob and Phyrexian Arena are good, but just hates the fact that you skip your draw step. The New Moon Acolyte set can be crafted (requires 9 traits researched) in Southern-Elsweyr, close to the main city of Senchal. It's trading something nearly insignificant for raw card advantage. Just to add to what you said: using that 1 life to draw into things like Ivory Tower, Hypnotic Specter, Hymn to Tourach, and The Rack just put games on lockdown. Card kill people. First off, you start at 40 life, so paying 10 life to draw 10 cards is actually really good. It took combo to get Necropotence banned, and it took Cocoa Pebbles to bring Necropotence to combo. Yawgmoth's Bargain is strong because it is a combo piece. No value. save. EDIT: the major point is that the more efficient cards and decks become, the more warped the value of starting resources become. Cookies help us deliver our Services. Report Abuse Posted By: ... perhaps, was a reaction to how quickly things like Necropotence could find needed weaponry. Why certain cards are considered "good." In this deck you've put aggressive and/or disruptive creatures, spells that have a powerful but short-lived effects like land destruction or discard. Think about all the reasons Dark Confidant is good. A neutral set with pretty good flavour. Press J to jump to the feed. I remember when Ice Age was first released, one gaming magazine listed Necropotence as one of the five worst cards in the set. You player cna out do them hellva faster, Like Necropotence, the Frenzy is going to offer a relentless stream of card advantage limited only by how much land you have in play. A mage donning the Robe of Necropotence, part of the power Necropotence set used by mages. At the time Jester’s Cap was the chase rare, but nowadays Ice Age is remembered more for Necropotence and the first introduction of the pain lands as “fixed” dual lands. Shackle breaker (heavy thou) Matrail knowledge is my 2nd set. You power it out, and then over the next few turns you're going to draw a bunch of cards off it each turn. They're close in functionality, but the difference between cards for next turn and cards immediately is huge. I've found both cards to be alright in cube drafts, but not close to top tier first picks like Jitte/Jace/Mimic Vat. Values listed are at Legendary Champion 160; This set is bind-on-equip; This set has Weapons of every type; 2 & 4 item bonuses were added in Patch V1.3.3; Nerfed (5 items) Necropotence: While you have pets active, increase Max Magicka by 12.0% to 10.0% in Patch V1.6.5 As of Update 15 - Horns of the Reach: the 5 piece bonus was reduced from 4000 to 3150. The turn you drop Yawgmoth's Bargain you're going to be drawing ~19 immediate cards that you can then turn around to use in your combo. 6. but why is this card so good... i dont get it. You spend one of your most important starting resources (cards in hand) quickly. It turns Healing Salve (an incredibly unplayable card) into Ancestral Recall (Arguably the most powerful card in the game). It's one of the absolute strongest cards ever printed. AT LEAST 20 of that life is really a card each. Updated Nov 14, 2020 by Pheardemons using our MTG Deck Builder. Why this set rocks: Search for the perfect addition to your deck. Repeatable card draw is a very valuable resource as-is, and being able to do it with only a single point of life for each card is ridiculously efficient. embed. New comments cannot be posted and votes cannot be cast. I'm having trouble explaining to my friend that Necropotence is a very good card. Perosnally right now War Maidens is some nice s***. It’s slow early, but it’s not a bad top deck outside of the first couple of turns as a result of untapping the land if you have at least four lands. But the time has come! In this article we are going to take a quick look at the “New Moon Acolyte Set”. I wouldn't say that Yawgmoth's Bargain is better then Necropotence, because while Bargain flat out draws you cards, it costs six mana, while Necro costs three mana and can be cast on turn one with a Dark Ritual. if your meta is heavy in enchant removal, you may have to spend more life the first time you drop it to get value out of it. You can farm it yourself in Deshann (base game zone! The problem with the comparison is that Yawgmoth's bargain is inherently a combo piece (cast it, draw your cards, win that turn) while Necropotence sets you up for your combo pieces. End up with 2100-2200 spell power and 30-32K magic. Well now, where to begin? It's banned in legacy and I'm pretty sure in vintage. Oh yes, we're doing this.

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